5/10/2023 0 Comments 5e barbarian toem wolf![]() You can force a surrender on foes in combat as a bonus action after hitting a creature. You can only sacrifice creatures you have forced a surrender from in combat. If you sacrifice a creature, you gain count equal to the creature's HD. You have a count equal to 1/2 your class level, plus 1/2 the HD of the max HD creature you have sacrificed. You have a max charge of X, but you can increase this by a sacrifice of high-HD foes. What if you can do intimidate checks and make foes whose force has been halved, or who are at half max HP, surrender? We could even add a rule that if you sacrifice more than half of said captives (by HD) you are penalized. While carrying a feather shield, you gain advantage on all charisma checks to impress or inspire others in a martial/military environment or role. This can be done during a move action, affecting all enemies who are within 5 feet of you at any time during the move. ![]() Lvl (I forget): As a bonus action you may reduce all enemies with 5 or fewer hit points within 5 feet of you to 0 hit points. You are automatically aware if an enemy within 5 feet of you have 5 or fewer hit points.Īttackers have disadvantage on attacks against you on any turn you've reduced an enemy to 0 hit points. Lose all Jaguar warrior powers if you choose to kill an enemy you reduce to 0 hit points Gain Expertise if you ever gain proficiency from another source)Īttacks with bashing weapons ignore damage resistanceĪdvantage on all strength or endurance checks to move things or bear burdens. To flesh it out a little,Įxpertise in Intimidate (Proficiency if you are not already proficient. At high levels, perhaps a magical bonus to AC or something?Īnd then to cover the social-status of the jaguar warrior I would probably use the "noble" background (tweaked a bit). Shield of Eminence: The jaguar warrior's shield becomes more ornate the more status they earn. Perhaps a high-level jaguar warrior ability might be related to gaining benefits from sacrificing captured foes? Payment to the Gods: I'm loathe to emphasize the whole sacrifice thing too much, but it does seem relevant according to wikipedia. Perhaps also proficiency with nets and bolas. Take Them Alive: Some kind of ability to help disarm/grapple/capture foes. My thought would be the animal strength is already represented by the Rage mechanic, so forget that. They were expected to be leaders and commanders both on and off the battlefield, and acted as sort of a police force for the city."īarbarian paths don't add a ton of features, right? If I remember correctly, they just give new abilities at three tiers. Eagle and Jaguar warriors were full-time warriors who worked for the city-state to protect merchants and the city itself. "Following the warrior's path was one of the few ways to change your social status in Aztec Culture. "They believed their feathered shield had magic powers." ![]() For a warrior to kill an enemy was considered clumsy." This was said to honor their gods in a way far greater than killing enemy soldiers in the battlefield. "To become a jaguar warrior, a member of the Aztec army had to capture twelve enemies during two consecutive battles. "Aztecs also wore these dresses at war because they believed the animal's strengths would be given to them during battles." I don't have the rulebook on me to consider actual mechanics, but a quick skim of wikipedia ( and ) gives some flavour ideas. The berserker is about pure damage output, while the totem warrior gives more flexibility - either more tank-like abilities (bear), combat mobility (eagle), or team-support (wolf). So I would start by looking at the niches that the other two barbarian paths cover, to avoid too much overlap. I suppose it goes without saying that you could just reskin the Path of the Totem Warrior with a jaguar motif, but that's boring.
0 Comments
Leave a Reply. |